SHE / ANY

PLAYFUL
INTENTIONAL
INTERACTIVE
DESIGN    *

THE FOLLOWING WORK IS INFORMED BY QUEERNESS, INTERSECTIONALITY, THE SPACES WE OCCUPY, AND THE LAND THAT SUSTAINS US

ON A MISSION TO CREATE MEANINGFUL AND MYSTICAL EXPERIENCES THAT TRANSCEND BOUNDARIES AND ENCOURAGE PATIENT EXPLORATION

TEACHING LESSONS OF HOPE AND WONDER TO THOSE WHO ENGAGE.

PLAYING IN
SPACE

MUSCOGEE LAND / ATLANTA, GA

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2023-25*
ARTIST & ORGANIZER
WE KEEP US SAFE

WE KEEP US SAFE is an ever-growing archive of community offerings, serving as a meditative space to play, grieve, rage, resist, and rest as we sustain our movements to defend our land and protect our communities from state repression. The project originated at South River Art Studios' VRT Lab, and has exhibited in various forms across spaces such as 7Stages Theatre and Atlanta Contemporary Art Center. Wherever it goes, it manifests into a collective representation of our grief, holding its weight through the documentation of our actions, feelings, moments, and offerings of love and care. Here, our movements extend beyond the land we are fighting for, into every space we create, with love.

2024*
CURATOR + CO-ORGANIZER
RESIST! POSTER EXHIBITION

RESIST! poster exhibition featured 25 artists from Atlanta, Chicago, Philly, NYC, CDMX & Bogotá coming together to present posters in global solidarity for a Free Palestine and the fight against cop city. RESIST! amplifies the work of visual artists from around the world through the distribution of political posters. Originally organized in collaboration with Meredith White and Mainline as part of the Summer of Resistance, the poster sales raise funds for local and global mutual aid networks including but not limited to Operation Olive Branch, The Zaynab Project, Inara for Lebanon, Sol Underground, Freedom University, Beloved Asheville & Mutual Aid Disaster Relief.

2024*
DESIGNER + CO-ORGANIZER
MUTUAL AID 101

MUTUAL AID 101 workshop allowed community members to gather, discover and discuss the modality of mutual aid and the many forms it can take. Through a presentation and accompanying zine, we discussed mutual aid, explored its history, identified local mutual aid networks, and shared our various methods of practicing. The gathering resulted in the ATL MUTUAL AID TOOLKIT, a shared document for people to share their offerings, venues, and needs with like-minded community members.

ATL MUTUAL AID TOOLKIT
mutual-aid.pdf

2021-PRESENT*
COMMUNICATIONS DIRECTOR
LIVING WALLS, THE CITY SPEAKS

Living Walls, The City Speaks is an Atlanta-based public arts organization that has been known for creating public art in Atlanta and beyond since 2010. As their Communications Director, I ensure consistent and engaging messaging through the management of digital content, website design, social media, press releases, annual reports, brand strategy, engagement events, open calls, and media teams.

2020-21*
CREATIVE DESIGNER
ATLANTA REGIONAL COMMISSION

As the Creative Designer, I worked alongside the Community Engagement & Arts team to research best practices for community engagement among underserved communities, design surveys, documents and presentations, conduct interviews, collect and analyze qualitative and quantitative data, create a directory of local artists, and bring a creative and equity-driven perspective as we worked towards improving programs and practices through arts and culture. Research resulted in the design and production of the Arts in Planning Handbook, which includes a revised mission statement for the team, their vision, values, and land acknowledgment, as well as lessons and case studies from our work.

2021*
UI DESIGN
EMORY ARTS + SOCIAL JUSTICE FELLOWSHIP

In collaboration with Emory Arts & Social Justice Fellow Elizabeth Jarret, I was challenged to create a multimedia map composed of the data from students' work throughout the semester with a focus on four specific assignments. The overall goals were to engage students in critical reflections  about how their world-view, biases, and experiences affect their work as data scientists and to use those experiences and reflections to emphasize that each data point represents complex interactions of places, people, processes, etc. The data sets centered on gentrification and food access in the city of Atlanta, and in-class discussions focused on how that data can be used to leverage change within a community. This quantitative and qualitative data was comprised into a interactive map that can be viewed at emoryasj.org/environmental-data-science.

2020*
UX DESIGN + RESEARCH
ACRES / BLACK FARMERS IN AMERICA

In 2020, I led a research team in a virtual applied ethnographic investigation to uncover the challenges, attitudes, norms and practices of Black farmers in the United States. Goals for this  study were to summarize and empathize with the experiences of Black farmers in order to discover how they are experiencing representation through social media, with the intent of using our findings to amplify the ways in which they are being successfully represented. 

The research informed the design for Acres, a social platform that aims to connect communities to their local farms, farmers, farmers markets, and CSAs. Its design is the result of this ethnographic research, leading agile teams, and mapping a network of local BIPOC growers. The platform addresses that we cannot dismantle systems of oppression without prioritizing the needs of those being oppressed. It tackles the issue of how we can use contemporary digital spaces as a means of connecting with our neighbors to build self-sustaining communities, a mission I carry throughout my work to this day. 

2019*
SERVICE DESIGN RESEARCH
ZUCKERMAN MUSEUM OF ART

During my three years working at the Zuckerman Museum of Art, I took on many roles, the most notable being my internship with the Education and Outreach Coordinator. The objective of this internship was to gain hands-on experience related to my studies in interactive design, where I set out to apply a range of human-centered design methods in a physical space in order to find ways to improve the guest and gallery attendant experience at the museum. I typically use these methods to design websites or mobile applications, but I intended to expand this knowledge beyond devices and into a space in which human interaction with the space makes or breaks the museum experience. Results of this research included docent training for all staff, an new guest survey, and an updated sign-in experience.

ART + DESIGN